What, if anything, sets Luxor 2 apart from Zuma? Well, there's the fact that instead of a rotating ball cannon that sits in the center of a stage (that happens to be shaped like a giant stone frog), you get an Arkanoid-paddle-looking cannon that can only move from side to side at the bottom of the screen. You're given a cannon that launches similarly colored balls at the moving loops, and your goal is to break up the loops before they get to the very end of the stage by creating three or more combinations of same-colored balls.
Small colored balls come pouring out of an opening and wind their way through a loop or a wiggly line or some other pattern.
Yep, that picture of a boat sure is enough to make me forget that I've totally played superior versions of this game before. Luxor 2 feels every bit like the third-generation clone that it is, and its few twists on the concept that Puzz Loop created and that Zuma made popular aren't enough to make it worth the $10 it's running for on Xbox Live Arcade. If that sounds like too many layers of derivation for the game to be unique or particularly fun, you'd be exactly right. So, in essence, Luxor 2 is a sequel to a copy of a copy. Zuma was a rip-off of an obscure Japanese puzzle game called Puzz Loop. Luxor was a rip-off of the popular PopCap puzzler Zuma.
Luxor 2 is the sequel to casual games developer MumboJumbo's Luxor.